The Land
Appearance
Source: Oathbond World Bible (Final), §4
The natural world of Teraell: what the Known World looks like, what grows, what lives, what is dug up, and what will kill you. Every English name on these pages is a translation, not an identification — see Meta:Conventions.
Geography
- Geography of Teraell — the shape of the world, climate, the unmapped interiors
- The Neck
- Roads and Sea Lanes
Plants
- Cultivated Plants — grains, roots and legumes, sugars, fruits, spices and herbs, fibers and oils, cellar crops, guard crops, drinks
- Wild Plants and Timber · Gardens and Groves
- Liberty Caps
Animals
- Animals of Teraell — every named creature, by role: haulage, riding, food, hunted, pets, vermin
- Fishing and the Sea Harvest · The Hunt · Birds · Insects
- What Is No Longer Here — what the old world's predators drove out
Dangerous fauna and flora
- Dangerous Fauna and Flora — by region: the Cold North, the Temperate Forests, Wet Ground, the Mountain, the Tropical South, the Dry Interior, the Open Sea
Minerals
- Minerals of Teraell — metals, fuel, stone, earth and glass, Glaenith, and what is not mined