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Roads and Sea Lanes

From Oathbond Wiki

Three overland routes and four sea lanes carry the trade of the entire world. For what a road is and how it is held, see The Roads; this page names the routes.

The three roads

Road From To Notes
The Brass Road Stormharbor Forgegate Kravoe and coarse Fleisk go down it by the wagonload.
The Guild Road Forgegate Shining Reach Follows the river valleys. Forgegate's guilds subsidize stations on its thin stretches.
The Mountain Way Shining Reach Clearhold Garrisoned by Clearhold through the passes. See The Roads#Clearhold's passes.

The four sea lanes

Lane From To Notes
The Storm Passage Stormharbor Shining Reach Northern waters, cold and rich; Glaenith goes up it to Stormharbor.
The Sunrise Passage Shining Reach Clearhold
The Ancestor's Channel Clearhold Eldershore
The Long Reach Shining Reach Eldershore The longest, most valuable, and deadliest route in the world: it passes almost entirely by The Iron Coves. Aruna crosses it.

Why Eldershore has no road

Eldershore is joined to the continent and has no overland route to anywhere. South of Clearhold's mountains lies the hottest, wettest country in the world; the growth is thick and the flora dangerous, and any route cut through it would be reclaimed within a short time without constant upkeep. The cost of that upkeep against the ease of the sea routes makes a road financially unappealing to everyone who might want one. It remains possible and remains unbuilt.

The Chainmouth

Stormharbor's harbor entrance is a narrow passage between two headlands of exposed rock, called the Chainmouth for the chain that spans it. Local pilots know it intimately; outsiders find it dangerous.

See also