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Why City-State Wars Are Rare

From Oathbond Wiki

Full declared war between major city-states is the rarest form of conflict in the world, for reasons that reinforce each other.

Symmetric power
No city has an advantage decisive enough to make war cheap. A full war between major powers is ruinously expensive in lives and resources with no guarantee of outcome.
Geography
The scale of the world makes projecting force across it extremely costly before a battle has begun. Supply lines of a thousand miles or more are a vulnerability in a world with no steam transport.
Economic interdependence
Trade between cities benefits everyone, and war disrupts the trade that funds the war. A long one impoverishes both sides at once.
No mechanism for total victory
An army that wins in the field still faces a fortified city that is nearly impossible to assault, a population with every Oathbond reason to resist, and supply lines running back through a Frontier that kills anyone who lingers in it. See Siege.
Better options exist
Trade wars, privateering, support for rival factions inside an enemy city, proxy conflict through Frontier raids and pirate sponsorship — all achieve political goals at a fraction of the cost.
Strength may make right, but wisdom is knowing which fights are worth the cost to win.

See also