Roads and Sea Lanes
Three overland routes and four sea lanes carry the trade of the entire world. For what a road is and how it is held, see The Roads; this page names the routes.
The three roads
| Road | From | To | Notes |
|---|---|---|---|
| The Brass Road | Stormharbor | Forgegate | Kravoe and coarse Fleisk go down it by the wagonload. |
| The Guild Road | Forgegate | Shining Reach | Follows the river valleys. Forgegate's guilds subsidize stations on its thin stretches. |
| The Mountain Way | Shining Reach | Clearhold | Garrisoned by Clearhold through the passes. See The Roads#Clearhold's passes. |
The four sea lanes
| Lane | From | To | Notes |
|---|---|---|---|
| The Storm Passage | Stormharbor | Shining Reach | Northern waters, cold and rich; Glaenith goes up it to Stormharbor. |
| The Sunrise Passage | Shining Reach | Clearhold | |
| The Ancestor's Channel | Clearhold | Eldershore | |
| The Long Reach | Shining Reach | Eldershore | The longest, most valuable, and deadliest route in the world: it passes almost entirely by The Iron Coves. Aruna crosses it. |
Why Eldershore has no road
Eldershore is joined to the continent and has no overland route to anywhere. South of Clearhold's mountains lies the hottest, wettest country in the world; the growth is thick and the flora dangerous, and any route cut through it would be reclaimed within a short time without constant upkeep. The cost of that upkeep against the ease of the sea routes makes a road financially unappealing to everyone who might want one. It remains possible and remains unbuilt.
The Chainmouth
Stormharbor's harbor entrance is a narrow passage between two headlands of exposed rock, called the Chainmouth for the chain that spans it. Local pilots know it intimately; outsiders find it dangerous.