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- 15:57, 26 September 2026 Madelineblackbart talk contribs created page Frizdoeen (Created page with "A slave who runs has almost nowhere to go. The broken circle makes her a slave in every city, the network that can close it is small and slow, and what is left is the Frontier. Most who run are caught within days; most who are not die out there. The survivors are the '''wild ones''' — a small number of a small number — and they are not alone. In the deep Frontier, in forest interiors and mountain valleys nobody visits and coastal wilderness far from any settlement, t...") Tag: Visual edit
- 15:57, 26 September 2026 Madelineblackbart talk contribs created page Hearth Keeper's Guild (Created page with "The '''Hearth Keeper's Guild''' — the ''Choema Gwyld'' — is the closest thing in the Known World to an institution for the protection of slaves, and it is not one. It is an association of owners holding each other to a standard, which is a narrower thing than an advocacy body and more effective than it sounds. Membership signals something; expulsion signals much more. Slaver houses prefer to sell to members, so the sanction has money and reputation behind it. When a...") Tag: Visual edit
- 15:57, 26 September 2026 Madelineblackbart talk contribs created page Protection and Its Failures (Created page with "A slave has no rights. She holds no Oathbond, cannot testify, cannot bring a case, and nothing is owed her. Everything her owner is obliged to do, she cannot enforce. What protects her is others. == How it works == By being seen. A household is watched continuously and without anyone intending it: neighbors see her at the door, guests see how she is spoken to, a physician sees her body, the market sees what she wears and whether she is thin. None of them is looking for...") Tag: Visual edit
- 15:56, 26 September 2026 Madelineblackbart talk contribs created page Nyvra and Children (Created page with "'''Nyvra''' is birth control — the preparation and the practice, and the only word for it. A physician writing a prescription and two women talking in a kitchen use the same word; the Known World does not find the subject taboo. One dose holds until it is reversed. Free women choose whether to take it and the vast majority do. Slaves are on it as a matter of course. == The reversal == ''Wynyvra'' is the dose that undoes it, from an apothecary and not cheap. Two things...") Tag: Visual edit
- 15:56, 26 September 2026 Madelineblackbart talk contribs created page Travel and Restraint (Created page with "Moving a slave is not complicated. What varies is whether she travels with someone or is shipped. == Alone == She does not travel alone, and neither does anyone else with any sense. The Fyndrecht is part of it: a slave found alone beyond the walls belongs to whoever finds her, and nothing about her collar prevents that. Usually she is returned — the collar carries her owner's sigil, name, and address, and the Oathbond asks it of the finder — but a finder who wou...") Tag: Visual edit
- 15:55, 26 September 2026 Madelineblackbart talk contribs created page Health, Injury, and Correction (Created page with "A slave's health is her owner's expense and obligation, and the two are not the same thing. The expense is what treatment costs. The obligation is that she gets it. == Health and injury == ; Telling him : She is required to say when she is unwell. It is not a favor and not a complaint; looking after her health is part of what she is for, and a slave who hid a fever until she collapsed has failed at something. She is generally believed, because the alternative is a hous...") Tag: Visual edit
- 15:55, 26 September 2026 Madelineblackbart talk contribs created page What Each Owes the Other (Created page with "The arrangement between ''Jor'' and ''daes'' is not one-sided, though it is not equal. Both owe the other something, and what each owes is different in kind. == What he owes == ; Provision : Food, clothing, shelter, medicine, and rest — everything her keeping requires, at whatever standard he can afford, and that standard is visible to everyone who looks at her. ; Judgment : She has handed him the decisions. He must make them, make them well, and keep making them. A...") Tag: Visual edit
- 15:54, 26 September 2026 Madelineblackbart talk contribs created page Household Rank (Created page with "Where a household keeps several slaves, one of them is the '''''senpei'''''. She is whoever the owner has put there — usually the oldest or longest-serving, because experience is what the position needs, though the choice is entirely his. She trains the others, answers for the work, and gives instructions that hold; her word stands in for his, because she knows what he wants better than any other slave in the house and was chosen for exactly that. A junior slave who t...") Tag: Visual edit
- 15:54, 26 September 2026 Madelineblackbart talk contribs created page Kinds of Service (Created page with "There is no fixed set of slaves. There is a fixed set of things households need done, and a slave does whichever she was purchased for. Roles are assigned by skill and temperament, which is the obvious way to buy and is also the philosophy applied: placing a person where her nature fits is what the whole arrangement claims to do, and a slave visibly wrong for her work is a mark against whoever put her there. The role is advertised at sale by the ribbon system (see The...") Tag: Visual edit
- 15:54, 26 September 2026 Madelineblackbart talk contribs created page A Slave's Day (Created page with "No two slaves' days are alike; what a slave does depends entirely on what she was bought to do. This is the shape a day has rather than its contents. == Waking == Most slaves wake before their owner — someone has to light the fire, make breakfast, and wake him, and in most households that is the same person. In a large house a companion may wake when he does or later; the fire is somebody else's morning. == Hair == Done every day whether she has bathed or not. A work...") Tag: Visual edit
- 15:53, 26 September 2026 Madelineblackbart talk contribs created page Commands and Forms (Created page with "A '''command''' is a single word that produces an action. They exist because a household should not need a conversation to run, and because a word carries across a room where an explanation does not. A '''form''' is a shape the body holds; the commands name them. Most forms are never commanded — a household that had to be told every time would be a household in difficulty. Forms exist so that nothing has to be said and things still get done; the commands are for except...") Tag: Visual edit
- 15:52, 26 September 2026 Madelineblackbart talk contribs created page Address and Titles (Created page with "Some of the most spoken words in the Spraecha are the words of address. See also Common Reason Tongue#Address. == Addressing the free == ; Jor : What a slave calls any free person, without distinction — a magistrate, a guild master, an elder, and a child of the house are all ''Jor''. ''Jwygor'' in the formal register. ; Moejor : What a slave calls her own owner: ''Jor'' with the possessive ''Moe-'' fused on, and among the most frequently spoken words in the langu...") Tag: Visual edit
- 15:52, 26 September 2026 Madelineblackbart talk contribs created page Manumission (Created page with "alt=woman in a single plain wrapped garment standing before an elder and a priest in a hall of red-brown stone and carved wood, with witnesses at the side and an opened iron ring lying on a table. If the modera|thumb|300x300px|The completion of the circle. Witnesses attest that it happened and was lawful. '''Manumission''' is the completion of the circle. The broken circle at the nape of her neck is closed, and from that moment she is free in...") Tags: Recreated Visual edit
- 15:50, 26 September 2026 Madelineblackbart talk contribs created page Becoming a Slave (Created page with "There are several ways into slavery. Two account for most slaves, and the defenders of the system point to one of those. == Voluntary submission == The most common route and the one the whole philosophy rests on. Every person is encouraged to follow their own nature, and a person whose nature is to serve will often present themselves and ask to be collared. Within one's own city it is a legal act with a process and a record: Clearhold examines the applicant and records...") Tag: Visual edit
- 15:50, 26 September 2026 Madelineblackbart talk contribs created page Koeler (Created page with "The '''Koeler''' is the mark: a broken circle tattooed at the back of the neck, where the collar sits and where no free person wears anything. Unlike the Sigring it cannot be removed, which is the point of it. A slave without her collar is still marked, and a magistrate settling a dispute looks at the nape rather than the throat. On manumission the circle is completed rather than struck out. A freed person carries a closed circle for the rest of her life, and an...") Tag: Visual edit
- 15:50, 26 September 2026 Madelineblackbart talk contribs created page Sigring (Created page with "alt=Two neck rings on a workbench, one plain iron and one worked silver, each with an engraved emblem plate at the front and a small brass clockwork clasp at the back, beside a maker's tools and a pattern ledger.|thumb|300x300px|Plain iron, worked silver, or ornament matched to the household: none of it makes it more or less a collar. The '''Sigring''' is the collar. Worn at the throat and never removed, it bears the owner's The Sigil|Oathbond sigi...") Tag: Visual edit
- 15:46, 26 September 2026 Madelineblackbart talk contribs created page File:Sigring.png
- 15:46, 26 September 2026 Madelineblackbart talk contribs uploaded File:Sigring.png
- 15:41, 26 September 2026 Madelineblackbart talk contribs created page Slavery and Service (Created page with "thumb|right|300px|A Sigring. The sigil faces front; the clockwork release is at the back and opens under two hands. Slavery is lawful in every city of Teraell. A slave is property — not a person with reduced rights, not a servant under a hard contract, but property in the same legal category as a Dorath or a house. A slave holds no Oathbond and wears her owner's at her throat. These pages describe the institution as the...")
- 15:36, 26 September 2026 Madelineblackbart talk contribs created page Group Feuds and Conflict (Created page with "<nowiki>#REDIRECT Group Feuds</nowiki>") Tag: Visual edit
- 15:36, 26 September 2026 Madelineblackbart talk contribs created page The Hunt (Created page with "<nowiki>#REDIRECT Kravoen</nowiki>") Tag: Visual edit
- 15:35, 26 September 2026 Madelineblackbart talk contribs created page Clockwork in the Field (Created page with "<nowiki>#REDIRECT Land Warfare#Clockwork in the field</nowiki>") Tag: Visual edit
- 15:35, 26 September 2026 Madelineblackbart talk contribs created page Cavalry (Created page with "<nowiki>#REDIRECT Land Warfare#Cavalry</nowiki>") Tag: Visual edit
- 15:35, 26 September 2026 Madelineblackbart talk contribs created page Artillery (Created page with "<nowiki>#REDIRECT Land Warfare#Artillery</nowiki>") Tag: Visual edit
- 15:34, 26 September 2026 Madelineblackbart talk contribs created page Infantry (Created page with "<nowiki>#REDIRECT Land Warfare#Infantry</nowiki>") Tag: Visual edit
- 15:34, 26 September 2026 Madelineblackbart talk contribs created page Group Feuds (Created page with "{{Bible|section=6.4}}Feuds between families, guilds, or factions follow different patterns from individual duels, and vary sharply by where they happen. == In Shining Reach, Forgegate, Eldershore, and Clearhold == Ruining a family's business relationships, cutting them from social circles, spreading damaging information through the right networks — any of these can trigger a feud. Physical violence exists but is relatively rare and is usually channeled through formal...") Tag: Visual edit
- 15:33, 26 September 2026 Madelineblackbart talk contribs created page The Duel (Created page with "thumb|300x300px|A duel without a witness is just a fight. The '''''caeshmae''''' is the formal challenge of honor between free persons, and the duel is where it ends when nothing else has. For how a grievance gets here, see Feuds and Declaration. == Weapons == Chosen by a neutral third party where one can be found — the fairest approach and the most consistent with a philosophy that holds strength should decide rather...") Tags: Recreated Visual edit
- 15:33, 26 September 2026 Madelineblackbart talk contribs created page Feuds and Declaration (Created page with ": ''A feud without formal declaration is not an honorable one. It is an ambush.'' The Oathbond demands that grievances be openly stated, because true strength is demonstrated publicly. Attacking someone without first making your grievance clear is cowardice dressed as action. == Declaration == Almost always in person, because stating a grievance to someone's face is itself a form of strength; between people of the same or similar standing anything less...") Tag: Visual edit
- 15:33, 26 September 2026 Madelineblackbart talk contribs created page Privateers (Created page with "Privately operated vessels licensed by a city-state to attack enemy shipping: the legal middle ground between navy and piracy, attractive because it provides anti-piracy work without the cost of a warship. Forgegate uses privateers extensively. The Oathbond makes suitable privateers hard to find. A privateer hunting former Coves associates who trusted him commits a profound betrayal of his own Oathbond, using intimate knowledge of tactics, routes, a...") Tag: Visual edit
- 15:32, 26 September 2026 Madelineblackbart talk contribs created page Anti-Piracy (Created page with "The ocean is huge. Pirates are fast, dispersed, and intelligent; they know their geography intimately and have informants everywhere; and they need to succeed only occasionally, while patrols must succeed constantly. ; Reactive patrol : Limited. Pirates know the patrol patterns, the ocean cannot be covered, and by the time a patrol arrives the pirates are gone. ; Convoy escort : Significantly more effective. The protection is there when merchants need it, concentrated f...") Tag: Visual edit
- 15:32, 26 September 2026 Madelineblackbart talk contribs created page Piracy (Created page with "thumb|300x300px|The signal moment: true colors go up, and the merchant captain does the arithmetic. Piracy in Teraell is the trade of The Iron Coves, and the Coves are not a collection of criminals who happen to live in one place. They are a functional community with a hierarchy, honor codes, and politics of their own, and piracy cannot be understood without understanding that. The Coves' philosophy is might makes right in its rawest...") Tags: Recreated Visual edit
- 15:31, 26 September 2026 Madelineblackbart talk contribs created page The Six Navies (Created page with "== Shining Reach == A professional, prestigious standing navy focused on long-range gunnery and precise coordination. Career officers have real social standing. The most formally organized anti-piracy doctrine in the world, and the navy that occasionally mounts punitive expeditions against Iron Coves bases when piracy becomes too disruptive. == Forgegate == A pragmatic mixed navy of dedicated warships and heavily armed merchantmen, and the most willin...") Tag: Visual edit
- 15:31, 26 September 2026 Madelineblackbart talk contribs created page Vessels of Teraell (Created page with "; Large warships : Heavy rifled cannon, large crews, and supply for extended operations. Coral filtration for long voyages, clockwork hull monitoring, precision chronometers, clockwork-assisted gun aiming, and mechanical damage-control pumps. The most powerful individual vessels in the world. Shining Reach and Eldershore operate most of them. ; Medium warships : The most common naval vessel — fast enough to pursue, armed enough to fight, and practical for patro...") Tag: Visual edit
- 15:30, 26 September 2026 Madelineblackbart talk contribs created page File:Navy war.png
- 15:30, 26 September 2026 Madelineblackbart talk contribs uploaded File:Navy war.png
- 15:30, 26 September 2026 Madelineblackbart talk contribs created page Naval Warfare (Created page with "right|thumb|300x300px|An engagement opens at eight hundred yards. It may be decided before anyone thinks of closing. War at sea in Teraell: rifled cannon, clockwork rigging, a living colony in the hold, and the question of why anyone still boards. == Vessels == See Vessels of Teraell for the four classes and the pirate hull. == Clockwork at sea == ; Rifled naval cannon : Effective aimed fire at eight hundred to twelve hundred yard...") Tag: Visual edit
- 15:21, 26 September 2026 Madelineblackbart talk contribs created page Retreat (Created page with "The Oathbond produces specific attitudes toward withdrawal, and they vary sharply with context. ; Tactical withdrawal during an offensive : Acceptable and expected. You chose the fight, your city is not under threat, and preserving your army preserves your people. A general who retreats intelligently has shown good leadership; the obligation to protect your own people's lives overrides the abstraction of battlefield honor. ; Tactical defensive retreat :...") Tag: Visual edit
- 15:20, 26 September 2026 Madelineblackbart talk contribs created page Siege (Created page with "When a campaign reaches the city walls the character of warfare changes completely. Rifled accuracy makes defense extraordinarily powerful: defenders behind walls pick off attackers at three to five hundred yards, and direct assault is suicidal. ; Starvation and supply cutting : Sieges are usually decided this way. Surround the city, cut the supply lines, wait. Time works against the besieger, whose army degrades in the field. ; Formal approaches : Trenches dug progress...") Tag: Visual edit
- 15:20, 26 September 2026 Madelineblackbart talk contribs created page Armies of the City-States (Created page with "Six cities, six armies, and each is its city in arms. == Shining Reach == A professional standing army with a ''Foelkhaer'' (militia) behind it: precise coordinated open order, individual marksmanship, sophisticated small-unit work, and an aesthetic of movement that feels almost like choreography. Officers are career professionals and a commission is prestigious. A ''Servaeth'' is a man with a checkable fact in hi...") Tag: Visual edit
- 15:20, 26 September 2026 Madelineblackbart talk contribs created page Land Warfare (Created page with "{{Bible|section=6.1}} How armies fight on the ground in Teraell, now that the Skaerflint kills at three to five hundred yards. == Infantry == Dispersed open order is universal. Soldiers use terrain and advance by bounds, one group covering while the other moves; they engage at long range with individual aimed fire and coordinate in small tight units rather than large formations. The '''''Roeta''''' is the basic tactical body everywhere...")
- 15:19, 26 September 2026 Madelineblackbart talk contribs created page File:Longmuzzelclockworkgun.png
- 15:19, 26 September 2026 Madelineblackbart talk contribs uploaded File:Longmuzzelclockworkgun.png
- 15:15, 26 September 2026 Madelineblackbart talk contribs created page Skaerflint (Created page with "{{Bible|section=6.1}} thumb|right|300px|A Forgegate-locked Skaerflint. The lock is the difference. The '''Skaerflint''' is the standard weapon of every military in the Known World, made by every city that has smiths. Nobody arms soldiers entirely from a foreign supplier and no one sane would. Forgegate's are better than most, and the difference is the lock: a mechanism that takes precision the other cities can match with effort but not at Forg...") Tag: Visual edit
- 15:14, 26 September 2026 Madelineblackbart talk contribs created page File:Clearhldarmy.png
- 15:14, 26 September 2026 Madelineblackbart talk contribs uploaded File:Clearhldarmy.png
- 15:02, 26 September 2026 Madelineblackbart talk contribs created page Warfare and Law (Created page with "right|thumb|300x300px|A Roeta advancing by bounds. One element shoots while another loads and watches. How Teraell fights, and why it mostly doesn't. Six city-states, none of which can conquer another: a world that has seen its share of wars and never a world war. The Pact of Reason sends disputes between cities to arbitration; what remains is piracy, the Frontier, the feud and the duel, and the standing armies and...") Tag: Visual edit
- 14:25, 26 September 2026 Madelineblackbart talk contribs created page Wild Animals of the Frontier (Created page with "What lives in the forests and jungles outside the walls is not all deadly. This list is shorter than it should be, for two reasons: nine centuries of surviving engineered predators has hollowed out the natural world, leaving what is small, fast, flies, or lives close to people and beneath the notice of the big killers; and recording the wild is rarely done, because doing so is dangerous. There may be species surviving that nobody has documented. What is noticeable about...")
- 14:25, 26 September 2026 Madelineblackbart talk contribs created page Vermin (Created page with "; Chirska : The small vermin of granaries, stores, and walls, and the most common pest in the world: small, quick, prolific, into everything, defeating every trap, breeding faster than anyone can kill it. Every household deals with it, every store budgets for it, every city is haunted by it. It is the reason Neska are kept. ''Chirk'' is the thin scratching squeak a Chirska makes inside a wall — the warning before the damage — and a person who says they heard chir...")
- 14:24, 26 September 2026 Madelineblackbart talk contribs created page Pets and House Animals (Created page with " ''Beira'' is the word for a pet — an animal kept for company rather than work. A Vennek is never called one; asleep by the fire it is still thought to be working. ; Gyrska : The household and ship line of the Neska, and probably the most common pet in the world. See Neska#The Gyrska. ; Household Wysk : Kept everywhere — inquisitive, chatty, standing on anything that will hold them and investigating anything that moves, greeting the household's return wi...")
- 14:24, 26 September 2026 Madelineblackbart talk contribs created page File:Kravoen hunted.png