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Warfare and Law: Difference between revisions

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Created page with "right|thumb|300x300px|A Roeta advancing by bounds. One element shoots while another loads and watches. How Teraell fights, and why it mostly doesn't. Six city-states, none of which can conquer another: a world that has seen its share of wars and never a world war. The Pact of Reason sends disputes between cities to arbitration; what remains is piracy, the Frontier, the feud and the duel, and the standing armies and..."
 
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[[File:Roeta_open_order.jpg|right|thumb|300x300px|A Roeta advancing by bounds. One element shoots while another loads and watches.]]
[[File:Clearhldarmy.png|right|thumb|300x300px|A Roeta advancing by bounds. One element shoots while another loads and watches.]]
How [[Teraell]] fights, and why it mostly doesn't. Six city-states, none of which can conquer another: a world that has seen its share of wars and never a world war. The [[The Pact of Reason|Pact of Reason]] sends disputes between cities to arbitration; what remains is piracy, the Frontier, the feud and the duel, and the standing armies and navies every city keeps anyway.
How [[Teraell]] fights, and why it mostly doesn't. Six city-states, none of which can conquer another: a world that has seen its share of wars and never a world war. The [[The Pact of Reason|Pact of Reason]] sends disputes between cities to arbitration; what remains is piracy, the Frontier, the feud and the duel, and the standing armies and navies every city keeps anyway.



Latest revision as of 16:14, 26 September 2026

A Roeta advancing by bounds. One element shoots while another loads and watches.

How Teraell fights, and why it mostly doesn't. Six city-states, none of which can conquer another: a world that has seen its share of wars and never a world war. The Pact of Reason sends disputes between cities to arbitration; what remains is piracy, the Frontier, the feud and the duel, and the standing armies and navies every city keeps anyway.

Rifled weapons have been standard for two or three hundred years. Teraell had its smoothbore, linear-formation phase during and after the Brass Awakening (Years 340–520) and moved past it in the Frontier Struggles that followed; linear warfare is ancient history, studied and occasionally romanticized and practiced nowhere. The reason is accuracy: rifled fire kills at three to five hundred yards and makes standing in ranks suicidal. The world learned this the expensive way over a century and a half, and current doctrine everywhere reflects the settled results.

Land

Sea

Between persons

Between cities