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26 September 2026
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N 20:55 | The Iron Coves 4 changes hist +7,726 [Madelineblackbart (4×)] | |||
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20:55 (cur | prev) −25 Madelineblackbart talk contribs Tag: Visual edit | ||||
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14:28 (cur | prev) −8 Madelineblackbart talk contribs | ||||
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14:27 (cur | prev) −22 Madelineblackbart talk contribs Tag: Visual edit | ||||
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14:26 (cur | prev) +7,781 Madelineblackbart talk contribs (Created page with "{{Bible|section=5.6}} {{Infobox city-state | name = The Iron Coves | color = #1f2224 | image = Iron_Coves_banner.jpg | caption = Blacktooth Bay from the water, the teeth at the entrance. | clt_name = Aernkoev | strength = Strength — no discussion thought necessary | position = A scattered volcanic archipelago; established ports, temporary anchorages, and hidden coves | population = Perhaps 20,000–40,000 across the...") Tag: Recreated | |||
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N 20:39 | Teraell 6 changes hist +3,138 [Madelineblackbart (6×)] | |||
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20:39 (cur | prev) +1 Madelineblackbart talk contribs Tag: Visual edit | ||||
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20:37 (cur | prev) +1 Madelineblackbart talk contribs Tag: Visual edit: Switched | ||||
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20:37 (cur | prev) −20 Madelineblackbart talk contribs Tag: Visual edit | ||||
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19:32 (cur | prev) −25 Madelineblackbart talk contribs Tag: Visual edit | ||||
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12:17 (cur | prev) +490 Madelineblackbart talk contribs Tag: Visual edit | ||||
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12:15 (cur | prev) +2,691 Madelineblackbart talk contribs (Created page with "{{Bible|section=1}} thumb|right|300px|The Known World: six cities on one coast. '''Teraell''' is the name of the world in the Common Reason Tongue, and the name its people use for the planet they live on. The parts of it that have been explored and settled are called the '''Known Lands''' or the '''Known World'''. The present year is '''917''', in the age its people call '''the Age of Oath and Brass'''. == The Known World == The Known Wor...") | |||
| 19:28 | File:Pirate boarding.png diffhist +12 Madelineblackbart talk contribs | ||||
| N 16:59 | Male Slaves diffhist +8,190 Madelineblackbart talk contribs (Created page with "Male slaves are a rarity, and none of the reasons is a rule against it. A man expected to fight is expected to die fighting, so few survive capture. The social cost of debt slavery is high enough that most men exhaust every reasonable avenue and a few that are not. And men whose nature is genuinely submissive enough to choose a collar are rare to begin with. Nothing in the law distinguishes them; once collared, a male slave is property exactly as a female slave is. What...") | ||||
| N 16:50 | Becoming a Slave diffhist +6,926 Madelineblackbart talk contribs (Created page with "There are several ways into slavery. Two account for most slaves, and the defenders of the system point to one of those. == Voluntary submission == The most common route and the one the whole philosophy rests on. Every person is encouraged to follow their own nature, and a person whose nature is to serve will often present themselves and ask to be collared. Within one's own city it is a legal act with a process and a record: Clearhold examines the applicant and records...") | ||||
| N 16:33 | Privateers diffhist +1,341 Madelineblackbart talk contribs (Created page with "Privately operated vessels licensed by a city-state to attack enemy shipping: the legal middle ground between navy and piracy, attractive because it provides anti-piracy work without the cost of a warship. Forgegate uses privateers extensively. The Oathbond makes suitable privateers hard to find. A privateer hunting former Coves associates who trusted him commits a profound betrayal of his own Oathbond, using intimate knowledge of tactics, routes, a...") | ||||
| N 16:32 | Anti-Piracy diffhist +1,398 Madelineblackbart talk contribs (Created page with "The ocean is huge. Pirates are fast, dispersed, and intelligent; they know their geography intimately and have informants everywhere; and they need to succeed only occasionally, while patrols must succeed constantly. ; Reactive patrol : Limited. Pirates know the patrol patterns, the ocean cannot be covered, and by the time a patrol arrives the pirates are gone. ; Convoy escort : Significantly more effective. The protection is there when merchants need it, concentrated f...") | ||||
| N 16:31 | Vessels of Teraell diffhist +2,173 Madelineblackbart talk contribs (Created page with "; Large warships : Heavy rifled cannon, large crews, and supply for extended operations. Coral filtration for long voyages, clockwork hull monitoring, precision chronometers, clockwork-assisted gun aiming, and mechanical damage-control pumps. The most powerful individual vessels in the world. Shining Reach and Eldershore operate most of them. ; Medium warships : The most common naval vessel — fast enough to pursue, armed enough to fight, and practical for patro...") | ||||
| N 14:42 | Roads and Sea Lanes diffhist +1,951 Madelineblackbart talk contribs (Created page with "Three overland routes and four sea lanes carry the trade of the entire world. For what a road is and how it is held, see The Roads; this page names the routes. == The three roads == {| class="wikitable" !Road !From !To !Notes |- |'''The Brass Road''' |Stormharbor |Forgegate |Kravoe and coarse Fleisk go down it by the wagonload. |- |'''The Guild Road''' |Forgegate |Shining Reach |Follows the river valleys. Forgegate's guilds subsidize stations on its thin...") | ||||
| N 14:29 | The Veil Currents diffhist +608 Madelineblackbart talk contribs (Created page with "'''The Veil Currents''' are a stretch of water between several islands of The Iron Coves where currents, fog, and reef combine into a natural concealment zone. A vessel that knows the specific channels can make itself effectively invisible to anyone who does not. The Currents are used for staging ambushes, hiding from naval pursuit, and rendezvous between crews. They are a geographic feature rather than a settlement: nobody lives there, and everyone from the Coves k...") | ||||
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N 14:28 | Blacktooth Bay 2 changes hist +3,918 [Madelineblackbart (2×)] | |||
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14:28 (cur | prev) −22 Madelineblackbart talk contribs Tag: Visual edit | ||||
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14:28 (cur | prev) +3,940 Madelineblackbart talk contribs (Created page with "{{Bible|section=5.6}} '''Blacktooth Bay''' (''Blachtandh'') is the principal settlement of The Iron Coves, named for the jagged black basalt teeth that rise from the water at the bay's entrance and make approach lethal for anyone who does not know the one safe channel through them. == Geography == Inside the teeth the bay is deep and well sheltered, ringed on three sides by steep volcanic hillsides that drop almost straight to the water. The settlement clings to eve...") | |||
| 11:35 | Deletion log Madelineblackbart talk contribs deleted page The Iron Coves (content was: "{{Bible|section=5.6}}{{Infobox city-state|name=The Iron Coves|color=#1f2224|image=Iron_Coves_banner.jpg|caption=Blacktooth Bay from the water, the teeth at the entrance.|clt_name=Aernkoev|strength=Strength — no discussion thought necessary|position=A scattered volcanic archipelago; established ports, temporary anchorages, an...", and the only contributor was "Madelineblackbart" (talk)) | ||||
25 September 2026
| 22:57 | Upload log Madelineblackbart talk contribs uploaded File:Pirate boarding.png | ||||