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	<title>Vessels of Teraell - Revision history</title>
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	<updated>2026-09-29T00:49:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://www.teraell.com/index.php?title=Vessels_of_Teraell&amp;diff=251&amp;oldid=prev</id>
		<title>Madelineblackbart: Created page with &quot;; Large warships : Heavy rifled cannon, large crews, and supply for extended operations. Coral filtration for long voyages, clockwork hull monitoring, precision chronometers, clockwork-assisted gun aiming, and mechanical damage-control pumps. The most powerful individual vessels in the world. Shining Reach and Eldershore operate most of them. ; Medium warships : The most common naval vessel — fast enough to pursue, armed enough to fight, and practical for patro...&quot;</title>
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		<updated>2026-09-26T20:31:09Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;; Large warships : Heavy rifled cannon, large crews, and supply for extended operations. Coral filtration for long voyages, clockwork hull monitoring, precision chronometers, clockwork-assisted gun aiming, and mechanical damage-control pumps. The most powerful individual vessels in the world. &lt;a href=&quot;/index.php/Shining_Reach&quot; title=&quot;Shining Reach&quot;&gt;Shining Reach&lt;/a&gt; and &lt;a href=&quot;/index.php/Eldershore&quot; title=&quot;Eldershore&quot;&gt;Eldershore&lt;/a&gt; operate most of them. ; Medium warships : The most common naval vessel — fast enough to pursue, armed enough to fight, and practical for patro...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;; Large warships&lt;br /&gt;
: Heavy rifled cannon, large crews, and supply for extended operations. Coral filtration for long voyages, clockwork hull monitoring, precision chronometers, clockwork-assisted gun aiming, and mechanical damage-control pumps. The most powerful individual vessels in the world. [[Shining Reach]] and [[Eldershore]] operate most of them.&lt;br /&gt;
; Medium warships&lt;br /&gt;
: The most common naval vessel — fast enough to pursue, armed enough to fight, and practical for patrol. [[Forgegate]] favors them heavily.&lt;br /&gt;
; Small fast vessels&lt;br /&gt;
: For pursuit and scouting, speed prioritized over guns. Clockwork rigging optimization makes them particularly quick.&lt;br /&gt;
; Armed merchant vessels&lt;br /&gt;
: Not warships, but with enough rifled cannon and trained crew to defend themselves. This is Forgegate&amp;#039;s whole approach to naval power: every merchant hull is partly a warship, which makes the fleet far larger than its dedicated vessels suggest.&lt;br /&gt;
&lt;br /&gt;
== The pirate hull ==&lt;br /&gt;
Built on a different philosophy, for different needs. Weight is minimized: fewer, lighter guns; shot and powder for one engagement rather than a campaign; smaller crews; no extended supply, since they work close to home; lighter hulls. A pirate vessel weighs half what an equivalent warship does, with the same sail area and clockwork optimization, which gives it a real speed advantage — not steam fast, but meaningfully faster than the heavy ship trying to catch it.&lt;br /&gt;
&lt;br /&gt;
Its weapons are for close range. Carronades — short-barreled, large-caliber, devastating at boarding distance and useless at any other, and an enormous saving in weight over long guns. Swivel guns on rails to clear a deck during the approach. Incendiary shot and firebombs, because fire is a warship&amp;#039;s greatest fear and panic during the approach is worth more than damage. Rigging is the priority investment: a top captain puts money into full clockwork sail control before anything else, because closing the distance faster than the defender can destroy you is the entire tactical problem.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Naval Warfare]] · [[Piracy]] · [[Halvek]] — what a keel is cut from · [[Blaenda]] — what keeps the ironwork sound · [[Moving Goods]]&lt;/div&gt;</summary>
		<author><name>Madelineblackbart</name></author>
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