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	<title>Siege - Revision history</title>
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	<updated>2026-09-29T05:53:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://www.teraell.com/index.php?title=Siege&amp;diff=246&amp;oldid=prev</id>
		<title>Madelineblackbart: Created page with &quot;When a campaign reaches the city walls the character of warfare changes completely. Rifled accuracy makes defense extraordinarily powerful: defenders behind walls pick off attackers at three to five hundred yards, and direct assault is suicidal.  ; Starvation and supply cutting : Sieges are usually decided this way. Surround the city, cut the supply lines, wait. Time works against the besieger, whose army degrades in the field. ; Formal approaches : Trenches dug progress...&quot;</title>
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		<updated>2026-09-26T20:20:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;When a campaign reaches the city walls the character of warfare changes completely. Rifled accuracy makes defense extraordinarily powerful: defenders behind walls pick off attackers at three to five hundred yards, and direct assault is suicidal.  ; Starvation and supply cutting : Sieges are usually decided this way. Surround the city, cut the supply lines, wait. Time works against the besieger, whose army degrades in the field. ; Formal approaches : Trenches dug progress...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;When a campaign reaches the city walls the character of warfare changes completely. Rifled accuracy makes defense extraordinarily powerful: defenders behind walls pick off attackers at three to five hundred yards, and direct assault is suicidal.&lt;br /&gt;
&lt;br /&gt;
; Starvation and supply cutting&lt;br /&gt;
: Sieges are usually decided this way. Surround the city, cut the supply lines, wait. Time works against the besieger, whose army degrades in the field.&lt;br /&gt;
; Formal approaches&lt;br /&gt;
: Trenches dug progressively closer are more essential than they were in the smoothbore era, not less.&lt;br /&gt;
; Bombardment&lt;br /&gt;
: Still matters and costs more than it used to. Defenders suppress gun crews at longer range, and counter-battery fire from a wall is genuinely effective.&lt;br /&gt;
&lt;br /&gt;
And the defenders are motivated past anything an attacker can match. They are defending their actual city, their home and family; civilians take part; surrender feels like the deepest betrayal of everything that matters. Sieges in the Known World are fought with desperate determination by the people inside the walls. See [[Why City-State Wars Are Rare#No mechanism for total victory]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Land Warfare]] · [[The Six City-States#What they have in common]] — the walls&lt;/div&gt;</summary>
		<author><name>Madelineblackbart</name></author>
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