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	<title>Clubs and Societies - Revision history</title>
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	<updated>2026-09-30T10:37:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Madelineblackbart: Created page with &quot;A city where everybody is watched all day produces a strong appetite for rooms where they are not. What a city does about it depends on how big it is and how much of its social life it has had to arrange rather than inherit.  == Two kinds of room == A &#039;&#039;&#039;guild hall&#039;&#039;&#039; is where a trade meets. Membership follows the border, so a guildwoman sits in her hall because she is in the guild, and business is done there — contracts, apprentices, standards, disputes, the price of...&quot;</title>
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		<updated>2026-09-26T21:53:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;A city where everybody is watched all day produces a strong appetite for rooms where they are not. What a city does about it depends on how big it is and how much of its social life it has had to arrange rather than inherit.  == Two kinds of room == A &amp;#039;&amp;#039;&amp;#039;guild hall&amp;#039;&amp;#039;&amp;#039; is where a trade meets. Membership follows the border, so a guildwoman sits in her hall because she is in the guild, and business is done there — contracts, apprentices, standards, disputes, the price of...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A city where everybody is watched all day produces a strong appetite for rooms where they are not. What a city does about it depends on how big it is and how much of its social life it has had to arrange rather than inherit.&lt;br /&gt;
&lt;br /&gt;
== Two kinds of room ==&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;guild hall&amp;#039;&amp;#039;&amp;#039; is where a trade meets. Membership follows the border, so a guildwoman sits in her hall because she is in the guild, and business is done there — contracts, apprentices, standards, disputes, the price of things. A &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Grycha&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a club, and has nothing to do with anybody&amp;#039;s trade: a closed room kept for its members, entered by invitation and paid for by subscription, and what qualifies a person is being somebody the members want to see. Because business happens at the guild, being outside a Grycha costs nobody a contract. What it costs is the company.&lt;br /&gt;
&lt;br /&gt;
== Men&amp;#039;s and women&amp;#039;s ==&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Clurfaem&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a club of one sex, and both kinds are equally common. Nothing bars anyone from a guild hall and nothing obliges a private society to admit anybody, which the world does not find contradictory. Men complain about their work, their wives, their guild, and their debts; women complain about their work, their husbands, their households, and their debts; either would be bored stiff in the other&amp;#039;s room. A great deal that matters still happens in them without any of it being business — marriages discussed before anybody proposes, a young man&amp;#039;s character settled among people who will later decide whether to trust him, a reputation made or quietly dismantled between the second and third drink.&lt;br /&gt;
&lt;br /&gt;
== By city ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shining Reach&amp;#039;&amp;#039;&amp;#039; arranges its social life, and its Grycha are the most elaborate in the world: a subscription, a building, rooms chosen for who else will be in them, a committee, and somebody at the door whose whole trade is knowing who is a member. &amp;#039;&amp;#039;&amp;#039;Forgegate&amp;#039;&amp;#039;&amp;#039; has them and takes them less seriously; a Forgegate man will tell you the guild hall is the room that matters. &amp;#039;&amp;#039;&amp;#039;Clearhold&amp;#039;&amp;#039;&amp;#039; has few and keeps them quiet, since standing there comes from an examination result and a club can offer company and nothing else. &amp;#039;&amp;#039;&amp;#039;Eldershore&amp;#039;&amp;#039;&amp;#039; has almost none and does not miss them: a lineage hall is home, shrine, office, and social space at once, and an Eldershore visitor to Shining Reach finds paying a subscription to sit with people you are not related to faintly absurd. &amp;#039;&amp;#039;&amp;#039;Stormharbor&amp;#039;&amp;#039;&amp;#039; inherits its social life and has no clubs at all — a man drinks where his father drank, with the same men, on the same nights, and a newcomer takes years to stop being new. &amp;#039;&amp;#039;&amp;#039;The Iron Coves&amp;#039;&amp;#039;&amp;#039; have whichever tavern a crew drinks in, and a captain who controls an important tavern has more influence than any office could give him.&lt;br /&gt;
&lt;br /&gt;
== The Therplae table ==&lt;br /&gt;
Most people belong to no club and are not short of company. A Therplae has regulars, and a regular has sat at the same table on the same nights for twenty years; there is no subscription and no door, and the table is nevertheless as closed a company as any Grycha. A stranger who sat at it would be served, talked to, and not asked back. Working women have the same thing in other places: the laundry house, the washing place, a neighbor&amp;#039;s kitchen on a fixed evening, a stall where four women have talked every morning for a decade.&lt;br /&gt;
&lt;br /&gt;
== Societies ==&lt;br /&gt;
Beyond the clubs are the societies, which exist to do something rather than to be somewhere. &amp;#039;&amp;#039;&amp;#039;Reading societies&amp;#039;&amp;#039;&amp;#039; buy books together, because a book is dear and twenty people can afford forty. &amp;#039;&amp;#039;&amp;#039;Musical societies&amp;#039;&amp;#039;&amp;#039; put on what they can. &amp;#039;&amp;#039;&amp;#039;Breeders&amp;#039; and keepers&amp;#039; societies&amp;#039;&amp;#039;&amp;#039; — Vaelith bloodlines, Vennek clans, Nywich keeping, Broek routes, the finest Gyrska — keep records, hold shows, award nothing of any value, and argue about judging for decades. &amp;#039;&amp;#039;&amp;#039;Collectors&amp;#039;&amp;#039;&amp;#039; collect coins, records, catalogs from famous auctions, and Vessa varieties, and a collector with forty years of careful records has sometimes been more use to natural philosophy than the philosopher who asked him. The [[Hearth Keeper&amp;#039;s Guild]] is not a club and is often mistaken for one.&lt;br /&gt;
&lt;br /&gt;
== Slaves ==&lt;br /&gt;
A slave belongs to nothing and attends a Grycha only as her owner&amp;#039;s attendant. What she has instead is the company of other households&amp;#039; slaves — the back gate, the market, the ice cart, the laundry house, the kitchen next door — a real society nobody arranged, in which slaves of neighboring households know each other&amp;#039;s owners better than the owners would like. In a large household the slaves&amp;#039; hall does the rest, and a senpei presides over it whether or not anybody has said so.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Men&amp;#039;s Lives]] · [[Women&amp;#039;s Lives]] · [[Eating Out]] · [[Reading]]&lt;/div&gt;</summary>
		<author><name>Madelineblackbart</name></author>
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