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Show new changes starting from 15:02, 30 September 2026
 
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26 September 2026

N    20:39  Teraell 6 changes hist +3,138 [Madelineblackbart (6×)]
     
20:39 (cur | prev) +1 Madelineblackbart talk contribs Tag: Visual edit
     
20:37 (cur | prev) +1 Madelineblackbart talk contribs Tag: Visual edit: Switched
     
20:37 (cur | prev) −20 Madelineblackbart talk contribs Tag: Visual edit
     
19:32 (cur | prev) −25 Madelineblackbart talk contribs Tag: Visual edit
     
12:17 (cur | prev) +490 Madelineblackbart talk contribs Tag: Visual edit
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12:15 (cur | prev) +2,691 Madelineblackbart talk contribs (Created page with "{{Bible|section=1}} thumb|right|300px|The Known World: six cities on one coast. '''Teraell''' is the name of the world in the Common Reason Tongue, and the name its people use for the planet they live on. The parts of it that have been explored and settled are called the '''Known Lands''' or the '''Known World'''. The present year is '''917''', in the age its people call '''the Age of Oath and Brass'''. == The Known World == The Known Wor...")
N    19:32  Skaerflint 4 changes hist +2,681 [Madelineblackbart (4×)]
     
19:32 (cur | prev) −49 Madelineblackbart talk contribs Tag: Visual edit
     
16:19 (cur | prev) +12 Madelineblackbart talk contribs
     
16:15 (cur | prev) −22 Madelineblackbart talk contribs Tag: Visual edit
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16:15 (cur | prev) +2,740 Madelineblackbart talk contribs (Created page with "{{Bible|section=6.1}} thumb|right|300px|A Forgegate-locked Skaerflint. The lock is the difference. The '''Skaerflint''' is the standard weapon of every military in the Known World, made by every city that has smiths. Nobody arms soldiers entirely from a foreign supplier and no one sane would. Forgegate's are better than most, and the difference is the lock: a mechanism that takes precision the other cities can match with effort but not at Forg...") Tag: Visual edit
N    17:14  Medicine diffhist +9,238 Madelineblackbart talk contribs (Created page with "thumb|300x300px|A surgical theater in Forgegate's Medical District. The bellows is driven by clockwork; the assistant watches the patient. Medicine is the best thing the Known World does, and it is not close. Everything else in this chapter runs into a ceiling. Medicine runs into nearly nothing: nine hundred years of physicians and apothecaries have worked at it without once finding a wall, and what they have built is a practice a person from a compa...") Tags: Recreated Visual edit
N    16:38  Cavalry 2 changes hist +34 [Madelineblackbart (2×)]
     
16:38 (cur | prev) −17 Madelineblackbart talk contribs (Redirected page to Land Warfare#Cavalry) Tag: New redirect
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16:35 (cur | prev) +51 Madelineblackbart talk contribs (Created page with "<nowiki>#REDIRECT Land Warfare#Cavalry</nowiki>") Tag: Visual edit
N    16:21  Retreat diffhist +1,491 Madelineblackbart talk contribs (Created page with "The Oathbond produces specific attitudes toward withdrawal, and they vary sharply with context. ; Tactical withdrawal during an offensive : Acceptable and expected. You chose the fight, your city is not under threat, and preserving your army preserves your people. A general who retreats intelligently has shown good leadership; the obligation to protect your own people's lives overrides the abstraction of battlefield honor. ; Tactical defensive retreat :...") Tag: Visual edit
N    16:20  Siege diffhist +1,214 Madelineblackbart talk contribs (Created page with "When a campaign reaches the city walls the character of warfare changes completely. Rifled accuracy makes defense extraordinarily powerful: defenders behind walls pick off attackers at three to five hundred yards, and direct assault is suicidal. ; Starvation and supply cutting : Sieges are usually decided this way. Surround the city, cut the supply lines, wait. Time works against the besieger, whose army degrades in the field. ; Formal approaches : Trenches dug progress...") Tag: Visual edit
N    16:20  Armies of the City-States diffhist +2,529 Madelineblackbart talk contribs (Created page with "Six cities, six armies, and each is its city in arms. == Shining Reach == A professional standing army with a ''Foelkhaer'' (militia) behind it: precise coordinated open order, individual marksmanship, sophisticated small-unit work, and an aesthetic of movement that feels almost like choreography. Officers are career professionals and a commission is prestigious. A ''Servaeth'' is a man with a checkable fact in hi...") Tag: Visual edit
N    15:15  Vaelith 2 changes hist +3,478 [Madelineblackbart (2×)]
     
15:15 (cur | prev) 0 Madelineblackbart talk contribs
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15:03 (cur | prev) +3,478 Madelineblackbart talk contribs (Created page with "{{Infobox creature|name=Vaelith|image=Vaelith.jpg|gloss=horse (riding animal)|role=Riding|habitat=Every city; wild stock persists on the Frontier|size=About a Streid and a half (five feet) at the shoulder|kept=Kept and wild; native, never engineered|danger=Dangerous from both ends; never approach an unfamiliar one from behind|used_for=Riding, cavalry, outriding|cities=All; Eldershore exports the best|lexicon=Vaelith}}The '''Vaelith''' is the riding animal of the Know...") Tag: Visual edit
     11:33 Deletion log Madelineblackbart talk contribs deleted page Medicine (content was: "{{Bible|section=8.5}} alt=Two men performing surgery in a theater as people watch in 18th century fashion. A large clockpunk device assists the surgery.|thumb|300x300px|A surgical theater in Forgegate's Medical District. The bellows is driven by clockwork; the assistant watches the patient. Medicine is the best thing the Known...", and the only contributor was "Madelineblackbart" (talk))